

Perhaps just as many would say “sullied”.īut my focus here isn’t the campaign (as awesome as it is), but the multiplayer aspect, another element of Blacklist that borrows bits and pieces from the previous games but essentially rewrites its own rulebook. It’s not “pure” Splinter Cell any more it’s muddied, shadowed, some would say “evolved”. It adds customisation, a black market system to purchase gear and upgrades, side missions, player choice. As with most modern iterations of classic franchises, Blacklist makes changes in attempt to increase the depth and scope – and mostly it succeeds. I like the choice it gives you, the freedom to go in guns blazing and grenade-hurling, or softly-softly catchy-terrorist. I’m a huge fan of Conviction, and I adore the series. Naturally, being a fan of the stealthy approach, Splinter Cell Blacklist was one of my most hotly anticipated releases this year. Historically I tend to go for games that offer single player value, RPGs and open-world action games, shooters with meaty campaigns and decent AI, stealth titles you get the idea. I don’t have that competitive edge, that need to win, that constant urge to teabag the prone corpse of my latest victim. I’m not much of a multiplayer gamer, really.
